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This ability does not only add more realism to architectural models, but it also allows us to use the super high resolution environments to their capability, for instance, in Calit2’s virtual reality StarCAVE, which can display 34 million pixels,” Schulze said. “Another feature of Kim’s algorithm is that dozens of video streams can be displayed concurrently, in different places of the virtual environment, with a much smaller impact on overall rendering performance than previously possible.